Racing Games Market Global Industry Perspective, Comprehensive Analysis and Forecast 2023-2032

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Global Racing Games Market: The Racing Games market is driven by a rapidly evolving Next-Gen Gaming with a healthy CAGR of ~11.6% during the forecast period of 2022 to 2030.

Racing Games Market Overview

According to MRFR analysis, the global Racing Games market is expected to register a CAGR of ~11.6% from 2022 to 2030 and hold a value of over USD 13.64 Billion by 2030.

The global racing games market is a segment of the video game industry that includes racing video games such as simulation, arcade, and open-world racing games. The market has experienced significant growth in recent years, and it is expected to continue growing at a CAGR of 9.1% from 2022 to 2030.

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Key players

Some of the top key market players are

  • Guillemot Corporation S.A.
  • Logitech
  • The Code masters Software Company Ltd
  • Nintendo
  • RaceRoom Entertainment GmbH
  • Sparco, Electronic Arts Inc.
  • OpenWheeler, Microsoft
  • SIMTECHPRO

The COVID-19 pandemic had a positive impact on the racing games market as the global lockdowns and restrictions on movement led to an increase in demand for indoor entertainment options. The pandemic also led to the cancellation of many real-world racing events, which further fueled the demand for virtual racing games. The growth in the market is expected to continue even after the pandemic as virtual racing games continue to gain popularity among gamers.

The market is largely driven by the popularity of major franchises such as Forza, Gran Turismo, and Need for Speed, but also includes a wide range of smaller independent games. The rise of online gaming and esports has also helped to boost the popularity of racing games, with many gamers competing against each other in multiplayer modes and online racing leagues.

In terms of platforms, racing games are available on consoles, PCs, and mobile devices, with mobile gaming being a particularly popular platform in recent years. The rise of virtual reality (VR) technology has also created new opportunities for immersive racing experiences, with several VR racing games already available on the market.

Overall, the racing games market is expected to continue to grow in the coming years, driven by the popularity of major franchises, the rise of online gaming and esports, and the continued adoption of new technologies such as VR.

Regional Analysis

North America is the largest market for racing games, with the United States being the largest contributor to the region's revenue. The region's dominance is due to the high penetration of gaming consoles and the presence of major gaming companies. The Asia Pacific region is expected to witness the highest growth rate during the forecast period, driven by the increasing popularity of gaming and the growing penetration of smartphones and gaming consoles in the region. Europe is also a significant market for racing games, with countries such as the UK, Germany, and France being major contributors to the region's revenue.

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Market Segmentation

The Global Racing Games market has been segmented into kind and application.

Based on  Kind: Customer Type, Website game

Based on Applications: By the Use of Racing Simulators on PC and Mobile Devices

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